Having started off Big Game Project it’s inevitable to do an info dump or two on it. Last week I designed and started modeling the three interchangeable weapons for the main character. We knew we wanted one light melee, one heavy aoe and one weapon for the ranged attack so the design kicked off from there. We also knew the game was going for a pun- and reference-heavy humor so designing weapons like The Banhammer (sledgehammer) or The Good Game (Bow) played into that.
I threw out a couple of colour variations for each chosen weapon based off the assembled moodboard:
We knew we wanted the weapons to look cohesive but still be distinguishable by both colour and shape so in the end this was the chosen lineup:
A screenshot from one of the quick weapon blockouts: