BGP: Second Post

This week I have been mainly going over assets, UV-mapping, lightmapping and re-assigning material ID:s to make the environment texturing easier and tried out a couple of texture setups to see what would work for the visual style we had in mind. It’s been a bit tricky, since it’s our first time working with 3D in Unity so every step is a bit trial-and-error. Nothing I’d like to show so far unfortunately but here’s a piece of promotional art for Kei to make up for it.


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